- Erikson (and Esslemont) take several non-fantasy-conventional approaches in this series, and the use of the undead is just one. I’m still trying to puzzle out what it means, but the undead in this series are not mindless zombies intent on eating human brains or ghosts incapable of affecting the real world or even super-ninja warriors spurred on by the Night King – they have agency of a sort, and have agendas in the real world, ones sort of based on their previous lives.
- They also can cross the border of the land of the dead, not all the time or without consequence, but they can, and the rules by which they do so seem to be ones that they can bend or even create.
- There’s much more talk about Burn and the idea that this world might all be just a dream in this novel, or at least I recognized it in this one. That’s not a dodge on Erikson’s part, I think, but a look at where dreams and conscious lives being and end, and an attempt to think about fantasy in the context of other cultures where the dream world is not a wholly separate land, one to be analyzed for what it says about the conscious world rather than a realm all of its own.
- As is apparent, I’m fascinated by how the idea of borders work, in all sorts of texts and not just this one, and border crossings are a key element of the MBOTF world. In some ways this novel lives in liminal spaces, ones that are mostly uninhabitable – the Glass Desert, Raraku the Holy Desert, and all the warrens and holds are just some examples.
- These landscapes have in most cases been destroyed by conflicts among sentient races, devastating ecosystems that used to be balanced, and although this series does not preach about the evils of climate change and global ecosystem destruction it shows the consequences of such.
- The central conflict – if the Otataral dragon regains her place in the world then magic will be gone forever – strikes me as a look at fantasy as a genre, especially its assumptions. One of the joys of fantasy is in the way that brilliant wizards can outfight legions of warriors with the power of their minds alone – even in a series like A Wizard of Earthsea that features almost no battles one of the best things about Ged is his ability to use the intellectual powers he can call upon.
- The MBOTF has powerful wizards, of course, but the fact that magic may no longer exist and that that lack is not necessarily a bad thing is a fundamental rewrite of a central premise of fantasy – LET THERE BE MAGIC.
- It’s also a premise that ASOIAF takes on, in a bit different format, and if I re-read The Chronicles of Thomas Covenant I’m guessing I will see some of the same aims.
- This makes me think that I need to look at generic anxieties in the same way I look at cultural anxieties…