Gaming Globally (edited by Nina B. Huntemann and Ben Aslinger) was recommended to me by a friend after I expressed interest in better understanding the increase in game developers in Latin America and Africa, and it was well worth the read. It will serve, I am guessing as a baseline for the kind of research and development that lots of game developers are interested in promulgating.
- The editors make clear that they do not assume that all readers believe that gaming is global – they argue that games are transnational as well as multi-platform, media, etc. Making the argument to me feels necessary, not just because game discussion is almost entirely north- and west-based, but also because making the argument in this fashion helps match the urgency that developers in countries outside of the U.S., Europe, and Japan feel.
- They note that Japanization is as powerful as Americanization in the global game market. I was reminded of this phenomenon this morning when a former student liked something I tweeted, and upon looking at his timeline I discovered that since graduation he has discovered anime.
- The format of this book is a bit different, as they offer the standard academic essays but add what they call snapshots, three-four page looks at very specific times or places based on themes.
- The amount of research in this is staggering. Once again I am reminded of my inability to speak another language, let alone read it an academic level.
- Among the many chapters one that struck me was one that talked about game development and programming under the old Iron Curtain. My fascination with 80s anti-fascist and anti-Soviet eastern Europeans and Latin Americans continues…